Blood bowl 2 – Norse vs Wood Elves

Second game was against wood elves and it was only 5 minutes before the games started I notice they won there first game 6-0. Luckily I got the ball in the first half to try and smash a few of the elves for the second half.

First couple of plays I drive the ball up and the wood elves avoid getting in tackles and create a line near the endzone so I used my wear wolf to start smashing people into the sideline picking up a ko and running the ball in.

Kicking the ball to the elves I spread my guys out as much as I could to try and get as much coverage to make them dodge, but for some reason they stacked the line. Got some really bad dice rolls and the throw of the rock ko’ed on wear wolf and the other got ko’ed on the line … Brilliant

You can watch the rest here :-

Please leave your advice and thoughts

Blood Bowl 2 – Dwarf Team (Part 4)

This is part 4 of my newbie journey playing with a Dwarf Team in Blood Bowl 2 on the PS4 … Offence!!!

Here are the Blogs 1-3 on playing Blood Bowl with the Dwarf team:-

Spenfu Dwarf Blood BowlSpenfuDwarf-Part2








Disclaimer – “I don’t claim to be an expert … and I don’t play one on TV”, this is my experience only I do not claim to be an expert.


The tactics are pretty simple, pick the ball up using the runner and usually using his Sure hands skill and if your really unlucky a re-roll as well, then cage that play then bash your way up the field. In the below example from

Cage the ball

I really like having the Troll Slayers outside the cage and using them for blitzing actions.  In the above example, the troll slayer is just to the right of the cage near the sideline, so if the opponent try’s to come around the right hand side you can block/blitz them into the crowd.

I try not to have long beards in the cage if I need a quick (nothing is really quick with dwarfs) Touch down, as you will be only able to move the cage up the field at the Long beards movement allowance. There is some really good information here on the basics of the Cage…

Cage Basics


Blood Bowl 2 – Dwarf Team (Part 3)

This is part 3 of my newbie journey playing with a Dwarf Team in Blood Bowl 2 on the PS4

Here are the first 2 post about the dwarf team I am playing:-

Spenfu Dwarf Blood BowlSpenfuDwarf-Part2


Disclaimer – “I don’t claim to be an expert … and I don’t play one on TV”, this is my experience only I do not claim to be an expert.

Defense against a Bashy/Running Team’s

“STOP GOING ON ABOUT the Limitations of the DWARF TEAM!!!!”

I am sorry but I have found the lack of speed of the Long Beards has not only limited defending against fast/agile teams, it also limits playing against bashy teams … Lets be honest, with a dwarfs team you are entering a ball kicking competition and the team that does not get up loses.

With the the Longbeards, the high Armour value, thick skull and block really helps with been able to get up, tie up players (even big guys) with a smaller risk of injury, create tackle zones for Skinks/goblins… Just keep them involved in the game!

Runners I tend to drop back a little to grab any players who might break the line and keep an eye on any of the smaller players (again Goblins and Skinks), Blitzers I like to put just behind the Longbeards to plug any gaps in the line or to help slow the cage of the opponent.

The slayers can be played a couple of different ways, I personally don’t like to have them on the front line, I usually sit them just behind so when Long Beards are moved back if the opponent follows the slayers get a block.


If the opponent does not follow up with after pushing back, the slayers can be used to biltz and create gaps. If your opponent is going to cage down the middle of the field then you can switch the slayers with the line Longbeards on the same line and blitz your way in from the side.

That is pretty much it … Grab something … beat it up and smash your way to the ball. The only dynamic part of the game will come from the Slayers as the Frenzy skill gives you multiple blocks/blitz which helps create gaps/holes in cages.

What are you doing differently with the dwarf team? Any advice or help you want to throw my way?

Blood Bowl 2 – Dwarf Team (Part 2)

This is part 2 of my newbie journey playing with a Dwarf Team in Blood Bowl 2 on the PS4

In this article I will go through some of the tactics against Fast/Passing/Agile Teams I have been trying to employ when playing with the dwarf team and the level up skills which helps. If you want to see how I have built my Dwarf Teams check out the first part by clicking the below link:-

Spenfu Dwarf Blood Bowl

Disclaimer – “I don’t claim to be an expert … and I don’t play one on TV”, this is my experience only I do not claim to be an expert.

Tactics Defending – Sweep the leg !!!

Sweep the Leg

I like to refer to this tactic as “sweep the leg” as the slayers move across the field breaking or pushing the opponents into the crowd.

As I mentioned in the first Article when defending against a Team that likes to Pass, I tend to drop the Slayers further back in my starting line up and leave a tackle free zone on the edge of the field for my opponent to run down the side line and use the Frenzy skill of the slayers to knock them into the crowd.


Next I try to drop 2 of the LongBeards back from the scrimmage line to form a line with the Blitzer’s which then creates a line which can drop or slide across to follow the ball.

The 2 Longbeard’s at the end of the line of scrimmage will tie up any players heading down the sidelines and I keep the runners behind the line to pick up any players they get past the line or the Slayers.

Patience and smashing the opponent is key, if you start trying to chase opponents you usually end up chasing and using “Go For It” (GFI) which is not a great idea with a Dwarf Team.

With a bit of luck, you will injury or push off some of the opponents which reduces the numbers and make it easier to cover/tie up the opponents.

Skill – Tackle

Tackle has really helped against fast dodge skilled teams by creating lots of tackle zones the Tackle skill becomes extremely useful as it:-

  • Increases Knock downs on Dodge players.
  • Makes Dodges higher risk
  • Can force opponent to make more rolls

Source –

It is very hard to be tricky with the Dwarf team because of there movement limitations, most of my wins have come through if my opponent win the coin toss and picks to receive the ball allowing the passing team to score, get the ball with enough time to slowly grind your way up the field.

In the second half, tie the ball up, grind your way the field and score in the last turn so there isn’t enough time for you opponent to score again …. ah the glorious 2-1 dwarf victory!

So what do you think, any advice or amendments you would like to suggest?

Blood Bowl 2 – Dwarf Team (Part 1)

I thought it would be good to start a dwarf team when I joined the “Sporting Guild of Sigmar ” league on the PS4 when I noticed there was already 3 Orc teams which is my default team of choice. I have never played BB with a dwarf team before, I do like bashy teams but the speed (or lack of) the Dwarf team can move at is going to be new to me.

I am currently playing Bloodbowl 2 on the PS4, it is a turned based game which has been adapted from the Games Workshop board game Bloodbowl … Think American Football has a baby with the “Lord of the Rings” … Sexy.

There are different races of monsters, humans, Elves and the rest of the gang … this post is around the mighty short pint race of the Dwarf Team. You can find more details on the game here BloodBowl Game

Disclaimer – “I don’t claim to be an expert … and I don’t play one on TV”, this is my experience only I do not claim to be an expert.

I have put in this title part 1 as I still have a lot to learn about the Dwarf team (and Bloodbowl in general), this article I am going to go through starting a dwarf team, the starting line up and general guidelines of playing with the Dwarf team.

If you go through the ideas, playbooks and documents around the internet there is always a discussion around Stronger plays (Black Orcs) compared to plays with Skills (Block) and statistically who has the better odds, what the dwarves lack in speed and strength they make up in skills and toughness.

Selecting your Dwarf team

There are 2 options 1 with a Death Roller and one with out, although having a “Death Roller” was very appealing I choose to go with the first option, when playing fast teams with high agility and dodge it can be hard to get the roller into good use. (Note Blockers = Longbeards)


Source –

The other thing you will need playing with a Dwarf are re-rolls, even though the runners have “Sure hands” and “Block” the dice can be a harsh mistress some times. The good news is they are hard to kill and injure, so you should get through a couple of games before having to replace dead players.

Tactics and starting line ups

As previously mentioned I have found that the speed limitation can be a real issue and you need to have very different game plans then it comes to different teams, I am going to start playing with faster teams in the future to experience the difference, but here is what I have been playing around with.


Receive line up

Source –

Lets not mess about here, the plan is very simple you are going to form a cage (I will go though this at a later) and bash your way up the field and walk you runner into the End Zone. Above is an example starting line up when receiving the ball which is similar to what I have been playing depending on my opponent having a “Big Guy”.

The key with this tactic is keep moving the Long Beards up the field and tying up the opponents, Slayers clear the way using the “Frenzy” and “Dauntless” skills and blitz keep the runner safe.

Movement limitations of the Dwarf Team, this tends to be the tactic for both Bashy and Agile/fast teams… Cage and Kill. The only difference against faster teams would be to drop the Blitzers and Slayers back to protect the Runner.


Bashy lineup

Source –

For me this is where we see a real difference in the tactics for the Dwarf team, above is a really good example of the starting line up against a bashy team. As the front line gets pushed back if the opponent follows up the Slayers and Blitzer get to block the opponent and you keep a strong line where the opponent has to blitz with little blocks.

It is import to slide the line to where the ball is,  then close in and push the opponent to the side line, slower bashy teams should find this hard to work around unless the dice are really against you.

Fast/Agile Teams are a different kettle of fish, with your starting line up you want to make sure you are creating lots of tackle zones which creates as many dodge rolls especially against Wood Elves and Skaven. As the game goes on I have found it is import to keep tying up faster player and make them dodge out or block, because of the toughness of the dwarf team they are usually hard to hurt and the block skill really helps, It is especially important to keep the Longbeards involved in the game as they are the slowest “Pick em up and Tie em up”.

Dwarf Line up

This is one of my starting line ups for a Fast/Agile team and the starting tackle zones of the Kick off line up. I like to put the Slayers to the back so they can pick up any catcher types and frenzy them into the sidelines. Again I am not an expert but it has worked well against teams who like to throw the ball.

Hope that helps, I will be putting a video together with similar information over the next few weeks, if you are interested you can go to my YouTube Channel by clicking the below link:-

Spenfu25 Youtube page

Here is my first attempt of a Blood Bowl Video … sorry it isn’t great:-